The Gorevich-Woszlany's have controlled the northern baronies for
generations. The population of Boldavia is a mix of Traladaran and
Flaemish outcasts.
This tough, 4-inch-long bar of vegetable matter provides the equivalent of one day’s worth of food. A creature that has consumed a bar (which takes about 10 minutes) receives all the nutritional and stomach-filling value of a full day’s food—if none of the flavor. However, consuming a second trail bar before 24 hours have passed sickens the creature for 1 hour. Rangers and bounty hunters carry trail bars only if going into the wilds for long periods of time, and even then only reluctantly.
This associations of entertainers counts among its members actors, troubadours, dancers, acrobats, buffoons, animal handlers, poets, painters, sculptors, and many others.
Membership in the Guild requires an entrance fee of 10 gp and dues of 2 gp per month. Members are given the privilege of paying said dues following a very basic display of ability. Members who are lousy will simply never be hired.
The Principality of Klantyre is a region of hills and lowland plains in northern Glantri. The principality was founded by humans who journeyed to Glantri from another plane of existence more than 250 years ago. It is ruled by Brannart McGregor of the House of Crownguard. The Prince is a mysterious individual who rarely leaves his tower. Other influential families of Klantyre include the McDuffs, the Stewarts, the McAllisters, and the McDougalls.
A variety of longhaired sheep are raised in Klantyre, providing large quantities of wool and meat. The second largest business here is lumber: Glenmoorloch is a large center for woodwork, especially for construction of houses and bridges. There are many banks and moneylenders in Glenmoorloch. Through the town a lot of gold enters and leaves Glantri with no questions asked. The region grows grain and potatoes, some of which are used for the production of a famous local drink.
Princess Carnelia rules Belcadiz and holds the charge of Vice-Queen of Monteleone, but has transferred the charge to her older brother, Don Hippolito. When her father, Alfonso died, her husband, Don Mateo, was adventuring in the mountains. he never returned, leaving Dona Carnelia to rule the clan alone.
Carnelia is a proud young elven lady. She is easily offended and has called on her younger brother, Don Diego to champion her cause in several duels. Rumor has it that she is actually a more skilled duelist than her brother. If the tales are true she apparently sees no reason to reveal her true capabilities when her accomplished brother has proven perfectly capable of defeating all comers.
Before his father’s death, Princess Carnelia spent many years as her father’s representative at the Council of Princes and at Parliament. By the time she became princess, Carnelia had already proven herself a canny politician and capable leader. Though stern, Carnelia can be merciful. Usually, however, she makes decisions based on the consequences to her people, rather than any personal considerations.
Carnelia's relationship with her elder brother, Don Hippolito is somewhat strained. Hippolito cannot entirely hide his resentment at being passed over as heir to the Principality.
nd so the ancestors of the people of New Averoigne escaped persecution on that plane of existence around 250 years ago. Led by Etienne d'Amberville, the greatest (presumably secret) wizard Averoigne had ever seen, the d'Amberville family and other like-minded individuals fled through a magical gate he created to what was to become Glantri.
The party is preparing to head to Averoigne in an attempt to break the curse surrounding the Chateau d'Amberville and return home.
The broken lands is made up of the most desolate and inhospitable terrain on the continent. The incredibly diverse terrain includes mountains, volcanoes, glaciers, swamps, an deserts. However, the Streel and Vesubian Rivers cut through the eastern Broken Lands. They and their tributaries provide fresh water and make it possible to support inhabitants.
The inhabitants include monsters of many varieties, including orcs, ogres, goblins, hobgoblins, bugbears, kobolds, gnolls, trolls, giant insects, and giant lizards. Some regions are fertile enough to support sheep and goats. The Broken Lands are where creates are driven when they can no longer find a place in the surrounding countries. Intelligent creatures have subdivided the region into many tribal lands. Alliances between these small nations are constantly shifting and territory is constantly shifting in bloody conflicts.
This tough, 4-inch-long bar of vegetable matter provides the equivalent of one day’s worth of food. A creature that has consumed a bar (which takes about 10 minutes) receives all the nutritional and stomach-filling value of a full day’s food—if none of the flavor. However, consuming a second trail bar before 24 hours have passed sickens the creature for 1 hour. Rangers and bounty hunters carry trail bars only if going into the wilds for long periods of time, and even then only reluctantly.
This associations of entertainers counts among its members actors, troubadours, dancers, acrobats, buffoons, animal handlers, poets, painters, sculptors, and many others.
Membership in the Guild requires an entrance fee of 10 gp and dues of 2 gp per month. Members are given the privilege of paying said dues following a very basic display of ability. Members who are lousy will simply never be hired.
The Principality of Klantyre is a region of hills and lowland plains in northern Glantri. The principality was founded by humans who journeyed to Glantri from another plane of existence more than 250 years ago. It is ruled by Brannart McGregor of the House of Crownguard. The Prince is a mysterious individual who rarely leaves his tower. Other influential families of Klantyre include the McDuffs, the Stewarts, the McAllisters, and the McDougalls.
A variety of longhaired sheep are raised in Klantyre, providing large quantities of wool and meat. The second largest business here is lumber: Glenmoorloch is a large center for woodwork, especially for construction of houses and bridges. There are many banks and moneylenders in Glenmoorloch. Through the town a lot of gold enters and leaves Glantri with no questions asked. The region grows grain and potatoes, some of which are used for the production of a famous local drink.
Princess Carnelia rules Belcadiz and holds the charge of Vice-Queen of Monteleone, but has transferred the charge to her older brother, Don Hippolito. When her father, Alfonso died, her husband, Don Mateo, was adventuring in the mountains. he never returned, leaving Dona Carnelia to rule the clan alone.
Carnelia is a proud young elven lady. She is easily offended and has called on her younger brother, Don Diego to champion her cause in several duels. Rumor has it that she is actually a more skilled duelist than her brother. If the tales are true she apparently sees no reason to reveal her true capabilities when her accomplished brother has proven perfectly capable of defeating all comers.
Before his father’s death, Princess Carnelia spent many years as her father’s representative at the Council of Princes and at Parliament. By the time she became princess, Carnelia had already proven herself a canny politician and capable leader. Though stern, Carnelia can be merciful. Usually, however, she makes decisions based on the consequences to her people, rather than any personal considerations.
Carnelia's relationship with her elder brother, Don Hippolito is somewhat strained. Hippolito cannot entirely hide his resentment at being passed over as heir to the Principality.
nd so the ancestors of the people of New Averoigne escaped persecution on that plane of existence around 250 years ago. Led by Etienne d'Amberville, the greatest (presumably secret) wizard Averoigne had ever seen, the d'Amberville family and other like-minded individuals fled through a magical gate he created to what was to become Glantri.
The party is preparing to head to Averoigne in an attempt to break the curse surrounding the Chateau d'Amberville and return home.
Broken Lands
| The Broken Lands | |
| General Information |
The broken lands is made up of the most desolate and inhospitable terrain on the continent. The incredibly diverse terrain includes mountains, volcanoes, glaciers, swamps, an deserts. However, the Streel and Vesubian Rivers cut through the eastern Broken Lands. They and their tributaries provide fresh water and make it possible to support inhabitants.
The inhabitants include monsters of many varieties, including orcs, ogres, goblins, hobgoblins, bugbears, kobolds, gnolls, trolls, giant insects, and giant lizards. Some regions are fertile enough to support sheep and goats. The Broken Lands are where creates are driven when they can no longer find a place in the surrounding countries. Intelligent creatures have subdivided the region into many tribal lands. Alliances between these small nations are constantly shifting and territory is constantly shifting in bloody conflicts.
Notable Locations
- High Goblinry - Goblins, hobgoblins, and bugbears make up the majority of this nation. High Goblinry lies south of Glantri, and extends to the Streel River. Currently ruled by King Oth.
- Bugbaria - region of dry, rocky hills with very steep slopes gradually becoming mountains. Several mountain caves lead to the bugbears' underworld. The Vesubia River flowing from Glantri marks Bugbaria's western border: a deep, dark canyon filled with giant rhododendrons and thick mosses, except for the narrow, slippery trail used by human caravans.
- Orcus Rex - In the northwestern Broken Lands, Orcus Rex stretches along the Glantrian Border west of the Vesubia River. This territory perhaps best deserves the name Broken Lands, made up of a succession of cliffs, narrow canyons, impassable rocky crags, and dusty plateaus. The population is primarily made up of orcs, but with sizable groups of goblins as well.
- Ogremoor
- Trollhattan
- Red Orcland
- Hobgobland
- South Gnollistan
- Kol
- Yellow Orkia
- Oenkmar - The Hidden City
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