Thursday, 14 April 2016

Dfraft Training points Repeat Compliation

Graduating By Ed Scholz

Obviously the majority of students do not complete their studies from class to Great School. The majority take  a few years off to gain honour and wealth on their quest to become nobels. Some find enough wealth and luxury that political rights are no longer important to them  . . . it is rare for a student to gain much more than a few levels in Magic user unless they come from a wealthy already or very talented.
      Even those who get into the Great School only a handful of members join the right clubs and societies to truly make it.

 10 points = stay in school min, standing drops 1d6 if term ends lower than this, all scholarship are cancelled. Player may continue if standing and wealth are high enough.
12= level 1 min
20 =  good standing level 1
25 = level 2
30 = level 3 (level 2 good standing+ possible)
40 = level 4 (level 3 good standing+possible)
45 - level 4 good standing

Levels of standing: Perfect Marks..Superb, Excellent, Good (if has scholarship, continues), probation (any loss of honour ta the end of month needs a honour check or suspended) Suspended - the remaining term student id kicked out and needs to prove themselves by gaining honour/wealth, may take honour check at 1d6 cost to gain enterence at last level, Expelled - kicked out of school, needs money and honour check and chance to know to gain enterence again (though if test is failed the enternec exam is only 100 gold ducts)
Almost black balled ( same as expelled) and finally  Black Balled is the last standing, where a character is not allowed in the school every again. 

50 Great School in good standing

Note scholarships end at age 16 to age 20 (honour check every term to see it ends, after which the 450 gold ducats much be paid every term, or 5 gold ducts a day)

End of semester. If yo have less  honour  than your grade in good standing, you need no roll.
If you are less than your class in good standing but enough to be in the grade  you can
A) pay 450 gold ducets till the end of next symmetry and be demoted a class.
B) if unable to pay or unwilling, one can take a test, and test ones hour (and a bonus of 10 glory_ at the cost of  1d6 honour. Roll honour on percent or chance to know., if succeed one is given another chance at one level down if honour was used, and at the same level if chance to know was used and improve ones standing by one.
Failure puts the student on probation.
C) If less hour than the minimum be put on probation honour %  every month or be downgraded in levels til ;level 1 is reached. 
D) At the end of the term, those on probation can not take a test to raise their status, but must instead take a test to say in or be expelled.

Being promoted. At the end of term you can attempt to promote, by taking a test for the next level.You do not need the minimum but if you do you gain a +20% bonus to the right rolls And you must be in good standing at the time of the test
The right to take the test,to ask for one costs 1-6 Honor points, and is Level+Honor+Charisma % roll. If failed, the character is not deemed ready to take his test yet. Try next term.

If successful  the character can do one of two things, try to gain a scholarship or go up a grade. For scholarships the same as going up a grade except their is a -25% chance and to fail loses 1d6 honour points.  In either case  the character speeds a month, and makes a chance to know roll +10% a caster level (with a bonus if specialized, and again if in good standing, plus other possible bonuses, cheating, skills, help etc.) If they make the roll. They can get special help at the cost of 5 honour for a +6% chance as well. If they fail, the lose 1d10 honour and 1d10 sanity.
        Successful scholarships pay for the term, and raise the standing up by one. If one already has a scholarship an extra term is added and standing is raised by two.
          If the go for a really hard scholarship they can 1/2 their chances but gain +2-7 honour (for ability  vs pity scholarship.)
 
         As all players start in grade 1, it takes 4 promotions to get to the Great School. IT is possible

Any roll of  00 has standing drop by 1d6 levels (which may lead to graduation or explanation depending if a 00 is other wise a susccs). 01 has standing rise 1d6 levels.
      

Chris & Felecti Character sheets

I think I got this all right from our sheets, feel free to ask or correct me about anything weird.

Character Name:  Darwin
Race:  Human
Age:  13
Class:  Slayer Immortal (Thief, Generalist) - Master:  Azara Eziman
Alignment:  Neutral
Background:  Peasant, Father is a dancer
Keen Eared (+5% to hear)
Right Handed
Normal Vision
Languages:  Glantri Common, Thakian Common, Elven, Orcan, 1 other
Level:  1
DR:  94
PSI:  100
Sanity:  72/65
Sanity Recovery +1
Chance to know = 50%
STR  14 (10*)
INT  14 (12*)
WIS  16 (14*)
DEX  17 (12*)
CON  15 (10*)
CHA  15 (13*)
5 HP (+ level?)
(Spent SP to increase all stats by one, 3 Phantom SP left)
Skill Points:
10 Intrigue
30 Reading & Writing
10 Bluff
20 Dance
5 Horse Riding
10 Religion
30 Acrobatics
10 Fake Casting
15 Leftover
Gen. Knowledge (Glantri City)
Personality:
Energetic:  5
Revenent:  9
Indulgent:  12
Openminded:  16
Proud:  14
Rash:  16
Decietful:  18
Courageous:  14
Greedy:  14
Vengeful:  12
Wealth:  7 bp
-60% XP (10 for cleric scrolls, 50 for skills)
Honour:  14
Training Points:  5
XP:  326
+ FP for summary
Inventory:
Clothes/Robes (SR 2)
Knife + scabbard
Magic Sword (Gold Level) - Githian Blade
2 days of food
Call to adventure:  Tear down this bullshit magic country (physically or ideologically)
Get into great school:  10k XP
Special recognition for personal actions:  200 XP
Top 10% of class for a month:  2k XP
1d6-2 (min 1) new calls

Character Name:  Violet Alloway
Race:  Human (?)
Age:  14
Class:  Wizard
Alignment:  Lawful Good
Background:  Rich Commoner (cipherers), mother teaches at Great School [+5 to roll, 11 or higher]
Keen Eared (+5% to hear)
Right Handed
Normal Vision
Languages:  Glantri Common, Thakian Common, Elven, 4 more
Level:  1
DR:  37
PSI:  29
Sanity:  66/66 (absolute max 99)
Chance to know = 85%
Dream Lore = 1%
Dream Power = 1%
STR  16 (13)
INT  18
WIS  11
DEX  16 (13)
CON  17 (14)
CHA  12
4 HP
Spells:
Spider Climb
Accurate Guess (?)
Special training:
Cast Magic
Hit Points
Use Magic Items
+1 Spell
Skill Points:
30 Reading & Writing
15 Bullfighting
15 Harvest Material Components
5 Ciphering
5 Horse Riding
60 Leftover
1 Dark Knowledge
Gen. Knowledge (Glantri City)
Personality:
Merciful:  17
Proud:  16
Openminded:  15
Trusting:  14
Cautious:  18
Vengeful:  14
Reverent:  5
Wealth:  36 bp, allowance of 10 bp/month
Honour:  17 - levels pre-paid to 4th level
Training Points:  5
XP:  326
+ 1 FP
Inventory:
Robe (SR 3)
Boots (high, soft)
2 days of food
cloak,
backpack
dagger
2x stone tablet
Clay scroll magic missile (10th level, 5 missiles)
Call to adventure:  Gain citizenship for family (seriously my mother is a teacher and still not a citizen this is nuts)
Get into great school:  10k XP
Stay in school until April:  200 XP
Silver or higher prize from a test:  5k XP