Sunday, 6 March 2016

Blade of Blood , repost

Glantri Spell

Blade of Blood

Necromancy
Level: Assassin 1, blackguard 1, Cleric 1, duskblade 1, sorcerer/wizard 1
Components: V, S,
Casting Time: 1 swift action
Range: Touch
Target: Weapon touched
Duration: 1 round/level or until discharged
Saving Throw: None
Spell Resistance: No
This spell infuses the weapon touched with baleful energy. The next time this weapon strikes a living creature, this spell discharges. The spell deals an extra 1d6 points of damage against the target of the attack. You can voluntarily take 5 hit points of damage to empower the weapon to deal an extra 2d6 points of damage (for a total of 3d6 points of extra damage).
The weapon loses this property if its wielder drops it or otherwise loses contact with it.
Source: Player's Handbook II, page 103
Necromancy
Level: Assassin 1, blackguard 1, Cleric 1, duskblade 1, sorcerer/wizard 1
Components: V, S,
Casting Time: 1 swift action
Range: Touch
Target: Weapon touched
Duration: 1 round/level or until discharged
Saving Throw: None
Spell Resistance: No
This spell infuses the weapon touched with baleful energy. The next time this weapon strikes a living creature, this spell discharges. The spell deals an extra 1d6 points of damage against the target of the attack. You can voluntarily take 5 hit points of damage to empower the weapon to deal an extra 2d6 points of damage (for a total of 3d6 points of extra damage).
The weapon loses this property if its wielder drops it or otherwise loses contact with it.
Source: Player's Handbook II, page 103

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